47 research outputs found

    Robust estimation of exposure ratios in multi-exposure image stacks

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    Merging multi-exposure image stacks into a high dynamic range (HDR) image requires knowledge of accurate exposure times. When exposure times are inaccurate, for example, when they are extracted from a camera's EXIF metadata, the reconstructed HDR images reveal banding artifacts at smooth gradients. To remedy this, we propose to estimate exposure ratios directly from the input images. We derive the exposure time estimation as an optimization problem, in which pixels are selected from pairs of exposures to minimize estimation error caused by camera noise. When pixel values are represented in the logarithmic domain, the problem can be solved efficiently using a linear solver. We demonstrate that the estimation can be easily made robust to pixel misalignment caused by camera or object motion by collecting pixels from multiple spatial tiles. The proposed automatic exposure estimation and alignment eliminates banding artifacts in popular datasets and is essential for applications that require physically accurate reconstructions, such as measuring the modulation transfer function of a display. The code for the method is available.Comment: 11 pages, 11 figures, journa

    A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution

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    Limited GPU performance budgets and transmission bandwidths mean that real-time rendering often has to compromise on the spatial resolution or temporal resolution (refresh rate). A common practice is to keep either the resolution or the refresh rate constant and dynamically control the other variable. But this strategy is non-optimal when the velocity of displayed content varies. To find the best trade-off between the spatial resolution and refresh rate, we propose a perceptual visual model that predicts the quality of motion given an object velocity and predictability of motion. The model considers two motion artifacts to establish an overall quality score: non-smooth (juddery) motion, and blur. Blur is modeled as a combined effect of eye motion, finite refresh rate and display resolution. To fit the free parameters of the proposed visual model, we measured eye movement for predictable and unpredictable motion, and conducted psychophysical experiments to measure the quality of motion from 50 Hz to 165 Hz. We demonstrate the utility of the model with our on-the-fly motion-adaptive rendering algorithm that adjusts the refresh rate of a G-Sync-capable monitor based on a given rendering budget and observed object motion. Our psychophysical validation experiments demonstrate that the proposed algorithm performs better than constant-refresh-rate solutions, showing that motion-adaptive rendering is an attractive technique for driving variable-refresh-rate displays.</jats:p

    Analysis of reported error in Monte Carlo rendered images

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    Evaluating image quality in Monte Carlo rendered images is an important aspect of the rendering process as we often need to determine the relative quality between images computed using different algorithms and with varying amounts of computation. The use of a gold-standard, reference image, or ground truth (GT) is a common method to provide a baseline with which to compare experimental results. We show that if not chosen carefully the reference image can skew results leading to significant misreporting of error. We present an analysis of error in Monte Carlo rendered images and discuss practices to avoid or be aware of when designing an experiment

    EUROGRAPHICS2008/G.DrettakisandR.Scopigno (GuestEditors) Volume27(2008),Number2 ModelingaGenericTone-mappingOperator RafałMantiukandHans-PeterSeidel

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    whilethelower-righthalfofeachimageistheresultofthesamegenerictone-mappingoperator(TMO).Theparametersofthe genericTMOmaybeadjustedtomimicabroadrangeofoperators. Althoughseveralnewtone-mappingoperatorsareproposedeachyear,thereisnoreliablemethodtovalidate theirperformanceortotellhowdifferenttheyarefromoneanother.Inordertoanalyzeandunderstandthe behavioroftone-mappingoperators,wemodeltheirmechanismsbyfittingagenericoperatortoanHDRimage anditstone-mappedLDRrendering.Wedemonstratethatthemajorityofbothglobalandlocaltone-mapping operatorscanbewellapproximatedbycomputationallyinexpensiveimageprocessingoperations,suchasaperpixeltonecurve,amodulationtransferfunctionandcolorsaturationadjustment.Theresultsproducedbysucha generictone-mappingalgorithmareoftenvisuallyindistinguishablefrommuchmoreexpensivealgorithms,such asthebilateralfilter.Weshowtheusefulnessofourgenerictone-mapperinbackward-compatibleHDRimage compression,theblack-boxanalysisofexistingtonemappingalgorithmsandthesynthesisofnewalgorithmsthat arecombinationofexistingoperators. CategoriesandSubjectDescriptors(accordingtoACMCCS): I.3.3[ComputerGraphics]:Picture/ImageGenerationDisplayalgorithms;I.4.2[ImageProcessingandComputerVision]:EnhancementGreyscalemanipulation, sharpeninganddeblurrin

    Cluster-Based Color Space Optimizations

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    Transformations between different color spaces and gamuts are ubiquitous operations performed on images. Often, these transformations involve information loss, for example when mapping from color to grayscale for printing, from multispectral or multiprimary data to tristimulus spaces, or from one color gamut to another. In all these applications, there exists a straightforward “natural ” mapping from the source space to the target space, but the mapping is not bijective, resulting in information loss due to metamerism and similar effects. We propose a cluster-based approach for optimizing the transformation for individual images in a way that preserves as much of the information as possible from the source space while staying as faithful as possible to the natural mapping. Our approach can be applied to a host of color transformation problems including color to gray, gamut mapping, conversion of multispectral and multiprimary data to tristimulus colors, and image optimization for color deficient viewers. 1

    Selected Problems of High Dynamic Range Video Compression and GPU-based Contrast Domain Tone Mapping

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    The main goal of High Dynamic Range Imaging (HDRI) is precise reproduction of real world appearance in terms of intensity levels and color gamut at all stages of image and video processing from acquisition to display. In our work, we investigate the problem of lossy HDR image and video compression and provide a number of novel solutions, which are optimized for storage efficiency or backward compatibility with existing compression standards. To take advantage of HDR information even for traditional low-dynamic range displays, we design tone mapping algorithms, which adjust HDR contrast ranges in a scene to those available in typical display devices
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